I extended my exploration of Blender to translate into 3D elements a post from Groyne 55. I used the top and side of a single post to create a simple, abstract, 3D model. This was not an attempt at accurate physical observation but an abstraction to project a sense of its three-dimensionality. To accentuate this aspect of abstraction the textures are were wrapped around a disc, a lozenge shape, and placed on the top of the post. I now had a simple 3D object.
Using Blender I lit the 3D object to create a `spectral’ lighting effect, reminiscent of moisture or dust in the atmosphere. I extended the effect to the area surrounding the object.
I used this model to generate some high-resolution 2D images; “photographing” the digital 3D environment.
These images were used as the foundation for some mezzo-tint mono-prints. I then photographed the prints and recombined them digitally with elements of the 3D render.
This cyclical iteration between physical and digital media, between representation and abstraction has at its core a single question; what is real?