The initial head I created in Blender, was a generic head – little more than a balloon shape. So I made a representation of a specific individual: however the self-portrait was all about the objects placed on the “head”. With this head, I wanted a classic 3D bust as the starting point.
images from `Faceless Portraits’ a series of photographs I produced in November last year and shared on Twitter.
Inside looking out
I collect, make, do and see.
My face is not me.
The images wrapped around the face present aspects of personality that are missing from a traditional portrait, but they also camouflage and influence perception. This process of influence based around the most easily perceived aspect is usually with the face as the principal influence.
The wrapped image reveals something of the person without the traditional access of a sculpted head. The resulting image disrupts rather than excludes the face.
I am playing with the metaphor of the form of gallery display. I am questioning issues to do with reality and its representational narrative. What is the nature of narrative in the digital world?